Our solutions use algebraic notation (SAN) — the standard way chess moves are written in books and on Lichess. Here is a quick guide.
1. The board (coordinates)
Each square has a name from its file (letter) and rank (number), as seen from White's side:
- Files:
a to h (left to right) - Ranks:
1 to 8 (bottom to top) - Example: bottom-left is
a1, top-right is h8
2. The pieces
K King, Q Queen, R Rook, B Bishop, N Knight (N avoids clashing with King)- Pawns have no letter —
e4 means a pawn moved to e4
3. Basic moves
Piece letter + destination square:
Be5 — Bishop to e5Nf3 — Knight to f3e4 — Pawn to e4
4. Move numbers, periods, and …
Solutions are written as a numbered sequence. The number is the turn (one White move plus one Black move). The punctuation tells you which side just played:
1.then a move — this is White's move on turn 1 (period after the number).1...then a move — this is Black's move on turn 1 (three dots mean “Black to play on this turn”). - After Black plays, the turn number goes up for White's next move:
2. Nf3, then 2... Nc6, and so on.
When both sides move on the same turn, they are often written on one line: 1. e4 e5 means White played e4, then Black played e5.
On this site: numbering always starts at 1 from the puzzle diagram. Whichever side is to move in the diagram gets the first number:
- White to move → first solution move looks like
1. Qh5+ - Black to move → first solution move looks like
1... Qh4
White to move in diagram:
1. Qh8+ Kh8 2. Rh1#
Black to move in diagram:
1... Qh4 2. g3 Qxf2
Mate-in-2 solutions may add (or …) lines for other defenses — same numbering rules, starting again from the diagram.
5. Special symbols
- Capture
x: Bxe5 (Bishop takes on e5); pawn captures show the starting file, e.g. exd5 - Check
+: Bb5+ - Checkmate
#: Qxf7# - Castling: kingside
O-O, queenside O-O-O - Promotion:
a8=Q (pawn promotes to Queen on a8) - En passant: sometimes marked
e.p.
6. Other common symbols
! good move, !! brilliant, ? mistake, ?? blunder1-0 White wins, 0-1 Black wins, 1/2-1/2 draw
7. Full game example
In a complete game score, White and Black often share each numbered turn on one line:
1. e4 e5 ← turn 1: White, then Black
2. Nf3 Nc6 ← turn 2: White, then Black
3. Bb5 a6
4. Bxc6 dxc6